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viernes, 28 de septiembre de 2018

We just played Tokyo’s Metal Gear Real Infiltration Game, and it’s unbelievably awesome

https://ift.tt/2R58CoR Casey Baseel

11 things to know before starting the English-friendly real-life version of the hit video game.

Recently, a fried of mine from Los Angeles came to Japan on vacation. While he was here, we did the standard tourist stuff, like checking out the Shibuya Scramble intersection and eating sushi at the world-famous Tsukiji Fish Market.

Oh, and we also destroyed Metal Gear.

Earlier this month, Tokyo Mystery Circus, a facility which hosts a number of real escape and mystery experience attractions, announced that it was opening a “real infiltration” game based on the Metal Gear Solid video game franchise. Metal Gear’s defining characteristic has always been its stealth element, and the real-life Metal Gear game is like an awesome version of hide-and-seek for grown-ups.

But how do you take one of the most immersive video games of all time and turn it into something people can play in real life? Let’s take a look at some questions you might have.

1. Is the Metal Gear Real Infiltration Game worth playing?

Yes. Absolutely yes. If you’re already a fan of the franchise, I’d say it’s a must, and even if you’ve never played any of the video games before, it’s still an unforgettable and incredibly enjoyable experience.

2. Do I need to be able to speak or read Japanese?

Not at all. While the staff give a verbal explanation of how to play the game in Japanese, the same information is also covered in English via printed cards and subtitled video. During the game, you’ll be using a Codec (tablet) to navigate the base and gather information, but all of that can be set to English as well.

There are parts of the game where you’ll have to speak to guards or agents, but a simple grunt of “Card!” or “Disc!” will get your point across, since the words are pretty much the same ( kaado/disuku) in Japanese.

3. So how do you actually play Metal Gear in the real world?

Before you start, you’re given a Codec and sneaking suit (vest). Along with a screen, the Codec has a scanner, which you use to unlock doors, hack computers, and gather information while sneaking through the base, which is a complex of seven connected rooms. The Codec also contains a map and information on your next objective, since the game has multiple plot twists to keep you on your toes.

As for the sneaking suit, it’s really more of a target. The base obviously, is guarded and booby-trapped. If a human guard sees you, he’ll open fire (using a light gun; no actual projectiles get flung around the area), and if you get hit, you’ll lose some of your play time. Once you run out of time, it’s game over (though there’s an option to continue). However, there are also ration cans hidden around the base, and if you spot one, then scan it with your Codec, your play time will be extended.

Once you enter the base from the staging area, you’ll find yourself in a central hall ringed by locked doors, and it’s up to you to gain entrance by obtaining their access codes and punching them into their touch activated lock panels, hacking the system, or otherwise convincing whoever is on the other side to let you in.

Completing the mission requires you to visit each room, which means you’ll make multiple passes through the central hall. However, you’re always moving through it in a different direction than you did before, keeping the challenge of avoiding detection fresh and filled with tension.

4. OK, so the spy element is there. What about stealth?

The central hall is filled with crates, oil drums, and other military paraphernalia. Most of it is chest-high, meaning you’ll have to stay low to the ground, dashing from one source of cover to another to keep out of the human guard’s line of sight, and there was one area I was only able to make it through by literally pressing my body flat against the floor and inching forward.

There are also multiple lockers to hide in and, because this is Metal Gear, you’ll occasionally come across the series’ greatest stealth gadget: a cardboard box with “The Orange” written in jumbo-sized font, which just might keep you safe.

5. How’s the acting by the staff/NPCs?

Surprisingly good. The guard trying to hunt us down seemed genuinely menacing as he snarled “Who’s there?!?” and slammed on the exterior door of the bank of lockers I was hiding in, as I looked out through the slits in the door and prayed he wouldn’t yank it open. He also seemed genuinely angry when he kicked over the box my friend was hiding under and opened fire, peppering him with time-draining rounds as I stayed undetected but filled with adrenaline in my own cardboard fortress.

During the mission, you’ll also coordinate with an allied agent (who indulges in Metal Gear’s time-honored tradition of looking at photos of sexy swimsuit models in his downtime), and his actor was also convincingly committed to his role in this world of espionage.

6. Should I play alone, or as part of a team?

The Metal Gear Real Infiltration Game can be played entirely solo, or in a team of two or three players. However, you won’t be matched up with other strangers at the venue. Instead, if you and friends make your reservation as a group, you’ll play as a team.

The upside to playing by yourself is complete freedom of movement. As mentioned above, you use the Codec to obtain information and open doors, but each team only has one Codec, so if you and your friends are playing as a team, you’ll have to stay in the same room, and move on to the next area in unison (think of it like playing a local co-op video game without any split-screen mode). Also, both solo players and teams get the same starting time of 15 minutes, but that time is shared among all members of the team, meaning that if one of you gets shot, essentially the whole team gets shot.

On the other hand, playing as a team gives you multiple sets of eyes. You’re constantly having to track guard movements, search for objective points, and keep an eye out for traps and security cameras, and there were plenty of times where my friend stopped me from running straight into the sentry, or I noticed a ration canister for him to scan (since he was holding the Codec).

That might make it sound like the best thing to do would be for you and a friend to both buy solo tickets for the same time block, since multiple teams can play at the same time. However, playing as a team gets a large per-person ticket discount (solo tickets are 3,800 yen, while pair tickets are 4,800 yen and trio tickets are 6,300 yen). There’s also the fact that each team or solo player’s entry to the base is staggered by a few minutes, meaning that two solo players’ objectives won’t synch time-wise, and there’s also at least one obstacle with a solution that’s unique to each team.

7. How fair is the game?

Honestly, the difficulty felt just about right. Similar to the Metal Gear Solid video games, the guard’s peripheral vision isn’t the best, but staying out of his line of sight is a fun challenge, especially when he’s less than a foot away from you as you squat behind a crate . The game is also pretty generous with rations. There are a total of 10 in the complex, and we managed to find seven of them (each can be scanned only once), which helped ease the sting of getting shot by giving us an extra three minutes.

As mentioned above, you have the option to continue if you run out of time (you make your choice via the Codec, and all players on the team must collectively choose to continue or not). My friend and I ended up needing to continue three times in order to get the best ending, though we probably could have done it in two if I hadn’t hit one too many tripwires. Each continue fills you up with another 10 minutes of play time (which, once again, can be extended or shortened through rations and gunfire) at a cost of 800 yen per person, and our cost to destroy Metal Gear and save the world worked out to 4,800 yen (US$43) per person. Our total play time inside the base was just over 39 minutes, which doesn’t include the pre-game briefing or post-game ending/debriefing/ranking.

8. Does the experience feel like Metal Gear?

Definitely. The play area has musical cues from the game, including the franchise’s famous piece of music that plays when guards are in alert mode. The Codec’s font, aesthetics, and character artwork are all evocative of the first Metal Gear Solid game, with Otacon guiding you through the mission. Once you’re done, you’re given an animal code name based on your performance (though you’re left to choose your own prefacing adjective).

▼ My card with “Hound” and “Rabbit” code names. Getting “Big Boss” requires beating the game with the best ending, no continues, and without getting shot even once, something only three teams have done so far.

9. Can I take pictures during the game?

Sadly, no. Photography is not allowed inside the play area, and there are free-to-use lockers where players are asked to stow their belongings before they begin their mission.

However, you can take pictures in the staging area, which includes a photo corner with Metal Gear’s iconic icons: the excalamation point and question mark.


Photo: Marcus Lai

10. This is Japan, so there’s gotta be some cool merch available, right?

Right you are. The first floor of Tokyo Mystery Circus houses a gift shop with all sorts of trinkets from their currently running attractions.

There isn’t a ton of Metal Gear stuff, but there are exclamation point clear files (which are largely clear, so that you can hold them above you head when snapping photos), as well as stickers and acrylic character keychains of series star Snake. The most tempting item, though, is the palm-sized replica cardboard box.

▼ Not just any orange, but the orange.

11. Okay, anything else I should keep in mind?

Yeah, one. The very first game in the Metal Gear Solid arc was released back in 1998, and the Metal Gear franchise as a whole has roots that go all the way back to 1987.

If you’re old enough that you can remember playing the early Metal Gear games when they were new, you might not be quite as limber as you were back in the days of your first tactical espionage operations. Like I said, our playthrough of the Metal Gear Real Infiltration Game took about 40 minutes, and we spent the vast majority of that squatting behind cover and crouch-dashing from one hiding place to another. In hindsight, some light stretching beforehand would have been a very good idea, and saved us a lot of soreness afterwards.

I’d also recommend wearing pants with reasonably thick knees, since the floor of the base is primarily hard concrete.

▼ The price of victory

Tokyo Mystery Circus is a short walk from Tokyo’s Shinjuku Station, and The Metal Gear Real Infiltration Game is currently scheduled to run through December 31. Reservations can be made online (in English) here.

Venue information
Tokyo Mystery Circus / 東京ミステリーサーカス
Address: Tokyo-to, Shinjuku-ku, Kabukicho 1-27-5, APM Building
東京都新宿区歌舞伎町1-27-5 APMビル
Website

Top image: SoraNews24
Insert images: SoraNews24, YouTube/TOKYO MYSTERY CIRCUS / 東京ミステリーサーカス, Marcus Lai

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