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jueves, 15 de octubre de 2020

Finishing before the end – Japanese gamers discuss why they quit games right before the last boss

https://ift.tt/eA8V8J Casey BaseelGamer who loses interest at the climax finds out he’s not the only one. One of the biggest differences between modern and early-era video game design is the concept of progress. Long ago, most games were single-screen skill challenges. Pac-Man, Galaga, and Asteroids all pretty much showed you your entire range of abilities and roster […]

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